load("/data/general/objects/base.lua")
local Stats = require "engine.interface.ActorStats"

newEntity{ base = "BASE_BELT",
	define_as = "ELEMENTAL_ARTIFACT", rarity=false,
	name = "Girdle of Chaos", unique=true, color=colors.LIGHT_GREEN,
	desc = "Undescribable...",
	unided_name = "odd object",

	wielder = {
		inc_stats = { [Stats.STAT_STR] = 3, [Stats.STAT_DEX] = 3, [Stats.STAT_CON] = 1 },
		combat_dam = 6,
	},
	shader = "chaos_hue",
}

newEntity{
	define_as = "ELEMENTAL_ORB", rarity=false,
	name = "Orb of Chaos", unique=true,
	display = "o", color=colors.LIGHT_GREEN,
	type = "orb", subtype="elemental",
	desc = [[An orb made of chaos.]],
	unided_name = "orb", image="object/orb_chaos.png",
	shader = "chaos_hue",
}
